[And so the journey through the woods continues on. It's a few hours of steady walking before the first sign of civilization makes itself known, not in the form of visible lights, but in the sound of distant chatter and the scent of wood smoke. The sound of running water is also audible.]
Seems like we're almost there. Ready to meet some people?
[Whether Zel is or not, they're drawing close. The road curves, the treeline breaks, and...
To say it's a town might not be entirely accurate. What they've found is a rocky glade intersect by a stream flowing from a spring and cliff at the southeastern edge of the clearing, with a bunch of people camping out in the area. There are a few permanent structures, most of them close to a spring, but otherwise it's an assortment of tents and wagons.
The glade is populated by various fae sorts, but most of them are small, wrinkled folks with high, pointed ears, and skin and hair all the colors of the leaves- rich vibrant greens, dull reddish-browns, and various shades in between. Common goblins, in other words.
(Most of them appear to be unarmed, but not all of them.)
Emery takes an automatic step forward, already intending to greet the nearest cluster of goblins eyeing them (and their swords) warily, but then remembers the assignment he'd given Zelgadis and instead turns to Zel and looks at him expectantly.]
no subject
Seems like we're almost there. Ready to meet some people?
[Whether Zel is or not, they're drawing close. The road curves, the treeline breaks, and...
To say it's a town might not be entirely accurate. What they've found is a rocky glade intersect by a stream flowing from a spring and cliff at the southeastern edge of the clearing, with a bunch of people camping out in the area. There are a few permanent structures, most of them close to a spring, but otherwise it's an assortment of tents and wagons.
The glade is populated by various fae sorts, but most of them are small, wrinkled folks with high, pointed ears, and skin and hair all the colors of the leaves- rich vibrant greens, dull reddish-browns, and various shades in between. Common goblins, in other words.
(Most of them appear to be unarmed, but not all of them.)
Emery takes an automatic step forward, already intending to greet the nearest cluster of goblins eyeing them (and their swords) warily, but then remembers the assignment he'd given Zelgadis and instead turns to Zel and looks at him expectantly.]